Post by P!KaChu~ on Jan 24, 2018 22:16:51 GMT 5.5
Zombie Escape Mod With Coins
Changelog
Download:
Addons.zip (213.68 KB)
Resources
1. Removed HLDS support, From this version you must run ReHLDS so our mod works.
2. Removed AMXMODX v1.8.2 Support, Also you will need to use AMXMODX v1.8.3
3. ReAPI Engine function used, Code became more optimized.
4. Removed ze_get_release_time() native and used now pointer cvars instead.
5. Updated style of Gravity cvars, Now we can write gravity as normal: 800 or 100 ..etc.
6. Added ze_version cvar for gametracker purposes.
7. Fixed Death-Message sometimes appears the infector and victim as one team. Now using SendDeathMsg(iInfector, iVictim) stock in the core as we don't need any delay.
8. Removed empty sound and now using another good method.
9. Fixed Cvar_iInfectNotice and Cvar_LeaderMode_iGlow i was forget to add get_pcvar_num().
10. Added new native to return Escape Leader or First player in rank index: ze_get_escape_leader_id()
11. Added native ze_add_text_to_item(), To add additional text beside items.
12. Added limit in ze_register_item() native, Now you can set limit for any item, Limit is for every player in one 1. round. Limit can be set also in ze_extraitems.ini
13. Added support if player in spectator and press M then team menu appear to him instead of normal main menu, So he 15. can join a team.
15. Added client_cmd(id, "stopsound") in StopSound() stock this important as sometimes client_cmd(id, "spk stop") not 16. works at least for some games.
17. Added p_model support for human knife.
18. Added missing resources.
19. New Escape Leader class inserted. When player is escape leader or first in rank instead of Class: Human it will be
20. Class: Escape Leader
21. Fixed count down hud message sometimes appear mixed.
22. Less lag at start round, By contorl some hud messages. Score message appears after 10 seconds of starting new 1. 23. 1. round. Rank message appar after humans start run and zombies appear.
24. Added new ze_ambiance3 now there is three ambiances.
25. Fixed if game not started and there is one player if round end he take escape coins, This will never come again.
2. Removed AMXMODX v1.8.2 Support, Also you will need to use AMXMODX v1.8.3
3. ReAPI Engine function used, Code became more optimized.
4. Removed ze_get_release_time() native and used now pointer cvars instead.
5. Updated style of Gravity cvars, Now we can write gravity as normal: 800 or 100 ..etc.
6. Added ze_version cvar for gametracker purposes.
7. Fixed Death-Message sometimes appears the infector and victim as one team. Now using SendDeathMsg(iInfector, iVictim) stock in the core as we don't need any delay.
8. Removed empty sound and now using another good method.
9. Fixed Cvar_iInfectNotice and Cvar_LeaderMode_iGlow i was forget to add get_pcvar_num().
10. Added new native to return Escape Leader or First player in rank index: ze_get_escape_leader_id()
11. Added native ze_add_text_to_item(), To add additional text beside items.
12. Added limit in ze_register_item() native, Now you can set limit for any item, Limit is for every player in one 1. round. Limit can be set also in ze_extraitems.ini
13. Added support if player in spectator and press M then team menu appear to him instead of normal main menu, So he 15. can join a team.
15. Added client_cmd(id, "stopsound") in StopSound() stock this important as sometimes client_cmd(id, "spk stop") not 16. works at least for some games.
17. Added p_model support for human knife.
18. Added missing resources.
19. New Escape Leader class inserted. When player is escape leader or first in rank instead of Class: Human it will be
20. Class: Escape Leader
21. Fixed count down hud message sometimes appear mixed.
22. Less lag at start round, By contorl some hud messages. Score message appears after 10 seconds of starting new 1. 23. 1. round. Rank message appar after humans start run and zombies appear.
24. Added new ze_ambiance3 now there is three ambiances.
25. Fixed if game not started and there is one player if round end he take escape coins, This will never come again.
-= Zombie Escape Mod Introduction =-
1-How this mod wroks ?
In Zombie Escape Mod the game will start when there is the required number of players (By default need 2 Alive Humans you can change this from cvars). At the beginning all players will be frozen (Freeze Time) For 20 seconds by default so they can buy the weapons from a menu that will appear for them. After the 20 seconds countdown finish the zombies will be chosen randomly the number of chosen zombies depend on how many players in the server. After chosen, the zombies will get frozen for another 14 seconds and all humans allowed to run. After the zombie released, his mission is to infect all humans if zombies fail so the escape will success. Furthermore, here is our game Rules:
In Zombie Escape Mod the game will start when there is the required number of players (By default need 2 Alive Humans you can change this from cvars). At the beginning all players will be frozen (Freeze Time) For 20 seconds by default so they can buy the weapons from a menu that will appear for them. After the 20 seconds countdown finish the zombies will be chosen randomly the number of chosen zombies depend on how many players in the server. After chosen, the zombies will get frozen for another 14 seconds and all humans allowed to run. After the zombie released, his mission is to infect all humans if zombies fail so the escape will success. Furthermore, here is our game Rules:
If Humans Escaped ---> Escape Success!
If All Zombies Killed ---> Escape Success!
If All Zombies Disconnected During the game and there is alive Humans ---> Escape Success!
If Zombies Escaped ---> Escape Fail!
If All Humans Infected ---> Escape Fail!
If Round Time Finished and humans not Escaped --- > Escape Fail!
If All Humans Disconnected and there is alive Zombies ---> Escape Fail!
If minimum player required connected ---> Game Commencing!
If there is only one player and he killed himself---> Escape Draw!
All Players Humans and Zombies Killed at the same time ---> Escape Draw!
2-What's new ?
I will try to sum up what's new in the few comming lines:
Mod is based on ReAPI which mean it's faster than any other mod. As we now use function direct with the GameDLL it's faster many times than the normal functions in amxx.
The mod have many sources, Which mean it's very easy to edit anything you need. There is many natives forwards you can use.
All bugs/problems that you may faced years ago now fixed, All things done fastly with no delays.
New Extra-Item system inserted so now you can easly convert from ZP to ZE or make your new Extra-Item.
New system inserted it's name: Escape Coins like Ammo Packs in Zombie Plague. This system uses FVault to automatic save the coins. FVault system is very easy to edit as it's text file.
There is many cvars in the zombie_escape.cfg so you can easily edit and manage your mod.
You can change models/sounds form zombie_escape.ini file.
Now there is frost and fire nades that designed to work with ZE only. For example with ZE frost you can't freeze zombie before release time.
In this mod no useless codes and most things optimized.
And more you can just try the mod or take look at code to understand more.
3-Why should i use this mod ?
Using this mod have many benefits just simple thing if you like ZE like me so i advice you to delete all old/bad mods and install this one. If you need to be supported here just run this mod. If you seeking for efficiency and less lag and be updated use our mod.
Credits :- Raheem ( AUTHOR )